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[Guide] The Advent of Phantoms

Discussion in 'Guides' started by XingHa, Mar 3, 2019.

  1. XingHa

    XingHa Active Member

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    The Advent of Phantom (Gerard/Natalie)
    Note
    : You can use this strat for other "The Advent of Phantom" run (not just for the mono-Thunder) if you can't beat it using a mono-element. Though you will miss 2pcs of soul shards for not bringing the specified mono-element.

    What's great is that you don't even need to have your own Roxanne as long as you can borrow one. Meaning even a newbie can make exploit of this.

    ac22.jpg ac23.jpg
    Introducing our opponent, they are of group of Saga slime called Jam (they are 7). They are highly resistant to elemental damage whether it is physical or magical, and comes with 4k HP. As for their way of obliterating your party, they have this signature move, an AOE attack that can inflict Disable Heal (although not potent enough to affect Turn of Tables) which is very annoying, a spit with mini AOE that can inflict Poison (the damage is high), and some other less notable moves of theirs. The Jam is immune to Silence, Paralyze, Poison, Charm (i will list what i only know) but has half-resistance against Delay and Stop.



    You only need Vaccine against Poison since Disable Heal doesn't meet its expectation. Your fragile unit should be at Slot 2 (such as Lucretia, Usalia, Fujika). Your sacrifice (must be tanky or evasive) should be Slot 3 and Slot 4. Your sub is something you can use of like Mei Fang who can inflict Stop from a distance. If you have Gilgamesh, you can have him equipped with Divine Shelter to be ultra tanky. He is nice as a lurer. As you can see from the video above, i use some of my unit to attract the enemy to cluster together. As you luring them altogether, you should as well start chipping their HP. You can only kill up to 2 Jam otherwise a giant dark slime (with 9k HP i believe) called Giant Jam will spawn (5 of them i can't remember right). Kill 2 Wind Jam since it is the element you are weak against. If you are using Delay or Stop, i suggest you target the Water Jam or the enemies on the upper left.

    If you kill all the Giant Jam, another set of mobs (they are 4 i think) but this time they are not slime (some kinda weird looking humanoid thingy).

    ac24.jpg
     
    Last edited: May 5, 2019
  2. XingHa

    XingHa Active Member

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    The Advent of Phantom (Sovereign)



    ac14.jpg
    You can cheese the stage by killing all the initial enemy (2 Diablo and 3 Dark Knight Corpse) simultaneously. In that way, the stage will clear prematurely. But in the video above, i screwed it up and the fight dragged on.

    If you cannot clear it with a particular mono element, just satisfy yourself with -2 soul shards from the reward.

    I can clear it with mono-Thunder but i forgot im not using mono-Thunder setup. It slips out of my mind. Also, i just realized im not getting anymore Sovereign Soul Shards since i already cleared it before. Why did i even cleared it again? I just literally wasted AP, lol. Oh, the effect of tired body after getting home from work.

    As for the mono-Thunder setup, Roxanne works wonder here. But if you don't have Roxanne, Caris or any other ranged enough to snipe the target from above would suffice. Then, just borrow a Roxanne mercenary though you will be needing a fast runner for free-ing the mercenary (you can use the Switch Unit feature if your runner is of no use after the rescue mission). As for the frontliner tank, if your Fujika is tough enough, she can act as a blockade just like what i did with my Lofia in the video. Otherwise, you can use any other Thunder unit that is tough enough (ex: Teona or Mei Fang or Gerard). You may add Vanekis for the Enchant buff as well as means to tone down the damage of the enemy with the Voltage Spark (if it deemed necessary).

    Those bomb enemies (zombie mandragora) will cause explosion in the area around the attacker and NOT where it gets hit/died. But if the height elevation is too high, the reactive won't trigger as its height reach is not infinite.
     
    Last edited: Apr 26, 2019
  3. XingHa

    XingHa Active Member

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    The Advent of Phantom (Seida)

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    The easiest to cheese among the The Advent of Phantoms stages. All you need to do is to kill the 5 enemy shown in the pic above simultaneously. The 3 Gunner Soldierbot are your starting enemy along with the 2 Monk Soldierbot in the far back. The 2 Light Muscularbot will spawn when an enemy unit gets killed.

    For the cheese method, the work comes into 2 part:
    (a) the first part is to kill the 2 Monk Soldierbot in the far back (the ones who cast Quicken onto themselves) - in order to reach the one on the far left, you need a unit with at least Jump 4. the one on the far right can be hit by a ranged unit like Roxanne. the Monk Soldierbot can inflict Stop so be wary when dealing with it.
    (b) the last part is clustering all enemy together then release the finishing blow - since you cannot traverse the middle part and onto the area where the farther Muscularbot is (otherwise, 2 nasty Demon will spawn), you need to work it somehow to cluster them up. move your bait accordingly (the one who loves to hit by the enemies) to lure the enemies. in my case, Rahu (sometimes Lofia if Rahu is out of their reach) is the bait so i move him rightward so the out-of-position Gunnerbot have to move inward

    Now that you have the gist on how to cheese this stage. Its up to you what mono-Wind element composition would you like to assemble. No enemy here are threat thus making it easy to cheese. Although the other one are Slash Resistant and the other one are Strike Resistant.

    ac22.jpg
    The red tiles as well as those tiles where the 3 robots were tiles when you step on them, the 2 Diablos will spawn. This is as far as my experience goes.
     
    Last edited: May 8, 2019

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