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[Guide] Mobius Tower

Discussion in 'Guides' started by XingHa, Jan 23, 2019.

  1. XingHa

    XingHa Active Member

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    General Update/Note Section

    (0) I will try to provide f2p solo run.
    (1) From Layer 1 to Layer 30, they can be accomplished without using any enlightened unit. Using enlightened unit will make your run significantly easy.
    (2) Layer 1-10 can be brute forced.
    (3) Due to the gold reward nerf , Layer 2 is no longer a source for gold farming.

    Note:
    (a) Only reached MT Layer 22 this time T_T but i provided solo runs (June 6, 2019)
    (b) The farthest layer i reached is Layer 29.
     
    Last edited: Jul 7, 2019
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  2. XingHa

    XingHa Active Member

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    LAYER 11

    14.jpg 15.jpg
    Layer 11 has these metal rattys blocking the path. These rattys are no different with the metal rattys you encounter on Apple Garden - they have high def and love to use Immobilizing Kiss. You just need to use high-damaging attack (like what i did), or attack with ignore Def, or move them using swap/switch skill. These rattys will die once you kill the bard.

    16.jpg 18.jpg
    The bard uses attack-type buff and the Thunder plant will use MAtk down and PAtk down on its 2nd and 3rd turn respectively. The bard will first use Slash and Strike res+ global buff. Next, Thrust and Magic Res+ global buff.

    17.jpg
    Human enemies (Melda, Albea and Shen Mei) only have large hp but dmg is not a threat.

    Rosa with Ninja as main and sub DC JE works great here. Rosa's AOE jump is 3x3 square which is perfect to avoid hitting the crystal thingy. Aranea's AOE jump is diamond, thus, not recommended. Spica is just slow. You might not reach the backrow in time.

    My quick method is using brute force: double Roxanne lead with sub Envy. I just use their WA and they can kill the rattys except for the Wind one.


    LAYER 12

    19.jpg
    This layer has a minor mechanics but the real deal here is the ailment of a specific enemy has under its sleeve. As you kill some ratty along the way, the wall will gradually disappear, also, new enemies will spawn.

    There are only two types of ratty here: Fire and Ice. The rattys here have magic resistance. The fire ratty has a higher HP while the water ratty has low HP.

    The water plant (upper mid left) casts Major Quicken (global Quicken) in exchange for its life. It will skip its first turn and is quiet slow compared to the fast plants we encounter in Veda Tower but has 5k hp. Do note that the water plant has high evasion rate against missile attack, and has magic resistance.

    27.jpg
    The other 2 water plant will respawn when you kill x number of ratty. These 2 water plant will cast Major Stun (global Stun) and Major Silence (global Silence) respectively if not taken cared of.

    Other threat is the Diablo who cast Dead Drop (global Death Sentence) and the Dark Knight uses Soul Sacrifice (do at least 1.7k dmg). But once the Diablo and Fung Lie die, the game ends so you don't actually need to risk yourself killing the Dark Knight.

    Other enemy not mentioned like Fung Liu and the Lizard Spearman are not dangerous. Fung Liu is slow and fragile. The lizardman is just annoying with its Poison Spear.

    23.jpg 25.jpg 28.jpg
    I used double lead Gormalas here paired with fast Chronomancer like Rahu. With Gorma, i can exploit maximum damage with its LS and Charge Up, Fire/Water resistance passive, and Jewel Greed. Although i failed to kill the 1st water plant immediately due to miscalculation, at least the other 2 plant didn't cause trouble for me. Since the Diablo is Fire, it wouldn't be hard to kill with Gorma's Water element attack.

    Reference Video
    Double Roxanne + Gilgamesh

     
    Last edited: Jul 7, 2019
  3. XingHa

    XingHa Active Member

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    LAYER 13

    ac11.jpg ac12.jpg ac13.jpg ac14.jpg ac15.jpg ac16.jpg

    There's an easy and simple way of clearing this layer rather than resorting to the usual brute forcing on things. What you need is a Chronomancer and another unit with triple hit skill (ex: Triple Edge from Twin Blade Swordsman, Allie, Please! from Fiona) as sub (not in slot 2!!). Make sure your sub unit has enough jewel to cast the 3 hit skill (equip Wanderer's Hat if short on jewel).

    The clear objective of this layer is to reach the top:
    (1) Position your unit rightward (towards the enemy soldier).
    (2) 1st turn, Chronomancer will use Quicken on itself first. You don't need to move so that you can save CT since the enemy is reachable with Switch skill from the starting position.
    (3) Switch onto the enemy as shown in the above pictures. Its like laddering your way to the top. Enemies won't approach you nor chase you in order to attack but if beyond reach, they will do so.
    (4) Once swapped places with the farthest enemy on the top. Suicide your Chronomancer by whacking that crystal post. Then, your sub unit will take its place.
    (5) Kill that crystal thingy to clear the way so that you can move on top. The crystal has overall 4 hp (but only receives 1 dmg from a hit) and takes 4 hits to destroy. Then, move further up (the place where the crystal thingy is part of the goal area).

    Reference Video
    Chronomancer Cheese




    LAYER 14

    Enemies

    38.jpg
    Note: Stats difference between the Waginau present (left pic) and the Waginau before (right pic)

    39.jpg
    Waginau here is squishy except to magic. Waginau also has Missile Evasion Up attack though missile from a combo attack will bypass it.
    Note: If my deduction is right, the difference between Missile Evasion Up and normal Flee rate is that Missile Evasion Up cannot be neutralized by the attacker's Hit rate.

    Waginau will use the following skill in order (given that it has enough Jewel):
    (1) Wandering Malice - AOE Stop but deals no damage
    (2) Gravity - AOE debuff that reduces target's PAtk/MAtk
    (3) Major Silence - 1 turn charge time before the global effect releases

    After Waginau uses Wandering Malice, it will start to move away from you and go towards AJ4000+. Once it reaches inside, a wall will pop-up blocking the entrance.

    35.jpg 36.jpg
    The Court Mage Shadow is squishy but has Magic Resistance Up (and the nearest one has an insane 200 Agi). Both cast specific type of shield. The one on the right side of the map (left in the pic above) will cast a shield just once on Waginau and then will start on using offensive spell (Sage's Mega spell). The farther one (right in the pic above) will cast a shield each turn.

    The Area Dmg Shield [3x] is a single-target shield that blocks up to 3 hits regardless of the damage amount. On the other hand, Global Dmg Shield [1x] protects all allied unit in the map from a single hit regardless of the damage amount. Though these shield do not protect the unit from status ailment/debuff.

    I don't know what does the Light Mandragora do. They usually dead before they can pull off something.

    Among the robots, the only nasty thing they can do to you is the Hammer Spike that has a stun effect (and this attack is AOE). But if you have a veiler in your line-up this is neglected, or you can dispose of those robots immediately if you are using Mei Fang. AJ4000+ will use a global debuff that removes enemy's buff (such as Charge Up but not Quicken) on its first turn. AJ6000 will use Charge Up on its first turn (deals around 800dmg on my Roxanne with its amplified Sonic Blast II).

    A group of 1x AJ6000 and 3x Light Mandragora will spawn to the area of AJ4000+'s starting position. [?]They spawn after the 2x Court Mage Shadow and 2x Light Mandragora dies.

    Strategy
    For the unit setup and unit placement, refer to the video below.

    Turn Order:
    (1) Roxanne #1 - use Volkite Grenade to OHKO both Waginau and Court Mage Shadow
    (2) Roxanne #2 - kill the Lv75 Court Mage Shadow (the one on the far left)
    Then the rest is easy.

    Reference Video
    Waginau cheese feat Roxanne


    Note: I missed a turn due to lag caused by running a video recorder plus 2 Nox Emulator.
     
    Last edited: Jul 7, 2019
  4. XingHa

    XingHa Active Member

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    LAYER 15

    04.jpg
    This layer is consist of enclosed massacre demon, stay-put knockback troupe, sacrificial veiler, bear traps (that deals 9999 dmg when triggered), and hidden traps (deals around 300-500 dmg and inflicts Slow). The clear condition is to kill all the enemies in the map.

    01.jpg
    The demon is entrapped inside an enclosure of unbreakable wall. The only way to destroy the walls is to step onto the red jewel (there were 2 of them in the map).

    The demon has 8.8k HP and can be affected with variety of status (i will only list the one i know: Delay, Charm). It has no hp or jewel regen nor any passive resistance.

    05.jpg 06.jpg
    This demon is deadly as it can OHKO a unit with 2k or less hp using its 1 range stomp-like normal attack. Its other attack such as Psychic Blizzard (deals about 700 dmg) and Grand Spike (300 dmg) is not a threat.

    Its much easier and safer to kill the demon while entrapped. You need to make it move leftward so some of your attack can reach it. Roxanne or Gilgamesh make an easy work of the demon.

    02.jpg 03.jpg
    The enemies at the left side are specialized at weak-dmging ranged knockback attacks. They are stationary and won't take a single step. Their killing objective is to push your units onto the traps. The knockback troupe has bulk of hp but they had no hp and jewel regen.

    07.jpg 08.jpg 09.jpg
    The soldier's Field Bringer has 2 tiles knockback.
    The Lustburg insect's Knockback Spear has 2 tiles knockback.
    The archer's Knockback Arrow has 1 tile knockback.
    The soldier and insect can't use their knockback attack diagonally.
     

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  5. XingHa

    XingHa Active Member

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    Engaging the knockback troupe head-on with no strategy is a suicide. You can't just simply barge in. There are variety of tricks players use when dealing with the knockback troupe:

    (1) via Front Door
    12.jpg 13.jpg
    Shen Mei or Gormalas can use Jewel Greed to move behind enemy lines. Start killing the archers first then anyone you like.

    (2) via Right Room
    If you want to turn around via accessing the right room area, you need status protection as the hidden traps there inflicts Slow. Those traps won't disappear even after triggered. Crossing should be of haste as the enemies will attack you there.

    (3) Charming the massacre demon
    Charm it and let it go rampage (by either swapping it outside or stepping on the jewel to break the wall). The seduced massacre demon will head towards the enemies and wreck havoc. Monitor the CT of the enemy priest, and prevents it from using Global Guard [Permanent] (works like Vaccine) by using CT-reduction skill like Blackhole. When its time to kill the massacre demon, just swap it to the bear trap.

    10.jpg
    The enemy priest will cast Global Guard [Permanent] after x number of turn in exchange for its life.

    Post-Roxanne Nerf: Null Grenade is pointless to use if you can't drain all of its jewel.
    Pre-Roxanne Nerf: Roxanne can make this map easy peasy. Roxanne can deal with the demon with no sweat. Null Grenade is excellent to prevent the knockback troupe from using their knockback attacks (as those attacks consume jewel).

    Reference Video
    Charm Trick



    Brute Forcing feat Enlightened Zahar


    Endless Love with Elrike
     

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  6. XingHa

    XingHa Active Member

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    LAYER 16

    Win Condition: Kill all the enemy

    Enemies

    01.jpg
    The Black Knight will cast a buff that raises all its comrade's Attack Type resistance except Pierce, Jump and Typeless (ex: Pirate's Maelstrom) at the very beginning. Then, on its 2nd turn, it will cast Extensive Combo Down.

    The Lizardman Archer has this nasty trick - an unremovable Charm (or the cursed version) that will only get removed once the inflictor gets killed. The good news is these archers will not use on their 1st turn (during their 2nd turn). It will use Direct Rain on its first turn.

    The hydra will just use its usual elemental breathe attack. The wolf, on the other hand, can inflict status ailment like Paralyze and Poison.

    4 Demon will spawn around the center of the map once the Black Knight gets killed (Guts will be triggered and then die).

    Structure
    (1) Secret Support Stone [MSPD] (or the green crystal thingy) - gives +MSPD when hit. The one on the northeast gives MSPD+5 while the others just give MSPD+3.
    (2) Secret Defense Stone (or the purple crystal thingy) - your usual retaliatory stone
    (3) HP Recovery Grid (or the green circle thingy) - heals for like 30% HP once triggered
    (4) Jump & Pierce ATK Up Grid (or the blue circle thingy) - gives great boost on Jump and Pierce attack (as its name suggest lol). Im not quiet sure if Garuda and Rudra will benefit from this as their Grand Cross' launch and landing spot is not the same anymore. Well, Dark Cavalier JE does not need anymore the power of this grid.

    Strategy
    For Unit Placement, if you are using the gear Wonder Chronos, that's when you needed the other unit within the gear's casting range (3 tiles). Otherwise, you can have them far apart.

    It is recommended to compose a team surrounding Pierce/Jump damage. So Dark Cavalier works great here except a Thunder element one.

    Dark Cavalier & Pirate pairing:
    (a) Rosa & Gormalas
    (b) Lamia & Shen Mei
    (c) Spica/Celliers & Hisham
    Dark Cavalier Rudra & Other pairing:
    (d) Rameses & Rahu

    The Pirate's mission is to kill the Black Knight and the 2 Lizardman Archer. The Pirate must kill the 2 archer before it charmed you. On the other hand, the Dark Cavalier will have to prepare itself by gathering enough jewel before the 4 Demon spawn. These demons will spawn once the Black Knight has been eliminated.

    As for killing the Black Knight and the 2 Lizardman Archer, it is a must that the archer on the left side of the Black Knight to move rightward (see at 2:50 from the reference video) due to Maelstrom reach. In this regard, your Pirate should move rightward (not going towards the elevated area on the southeast). Otherwise, the left archer won't move from its position.

    Once you are successful on making the left archer move toward the right side, make your way to get near to the Black Knight and the 2 Lizardman Archer by using Jewel Greed on the nearby wolf to bypass the obstacle and get your Pirate to the other side. From that area, the target enemies is beyond reach of the Maelstrom.

    Back to the Dark Cavalier, you need 46*2 = 92 Jewel if it takes 2x Grand Cross to kill all the 4 Demon. Or 46+30 = 76 Jewel if it can OHKO the 4 Demon using Dragon Charge + Grand Cross. The Dark Cavalier should've enough jewel and in nearby position by the time the 4 Demon appear. Further delay and the demon will start moving from their starting position.

    The Pirate will take not lesser than 3 turn to accomplish its given task. If this is a plentiful time for the Dark Cavalier, you may want your Dark Cavalier destroy a Secret Support Stone to get some nice +MSPD. One should be enough. Or kill some few enemies.

    Once you've killed the Dark Knight, 4 Demon will spawn at the center of the map and the Secret Defense Stone will be removed immediately after. By checking what was that blue circle thingy do will give you a hint on how you will supposedly kill those demons. The Unbreakable Wall on top of the blue circle thingy will get removed once you kill the 2 Lizardman Archer.

    Once the 4 Demon have been disposed of, you can now proceed with the clean up. Utilize the Secret Support Stone to get a good movement.

    With an optimized Rosa in Dark Cavalier JE, i can OHKO the demons with a Vritra Cross amplified by Dragon Charge. The blue circle thingy cannot help the Dragon Cavalier in their JE version anymore.

    Reference Video
    Rameses & Rahu (Solo)


    Note: Make sure you have enough jewel when Rameses needs to go down back again.

    Rosa & Gormalas (MP)

    Note:
    (1) A non-enlightened Rosa will yield same result. Having an enlightened unit on this layer is just overkill.
    (2) At 6:14, i just showcased that a Dark Cavalier Vritra can reach the Black Knight and the 2 Lizardman Archer whereever they are.


    LAYER 17

    The clear condition of this layer is to destroy those two green crystal. You can cheese this layer so easily using either Minerva's global damage skill or a rushing Spy.

    The violet circle thingy located at the upper left side of the map causes global Daze onto the enemies once triggered. The red circle thingy is your usual damaging Bear Trap.

    For Minerva strat, buff+Alchemia Overload rinse and repeat. That's how simple it is.

    If you use the Spy strat, your first stop destination is the violet circle. That circle will render all enemy helpless and gives you time to destroy those green crystals. Why Spy? Because it is fast and it has a teleport-like skill that enables you to pass through obstacles like enemies blocking the pathway.

    As of June 27, 2019, looks like there is some changes on this layer. One i noticed is that the enemies will attack as soon as you are within their reach and they hit seriously real hard. Just use Spy's Hazy Shadow on the 2nd turn.

    Reference Video
    Spy Cheese


    Note: Hitting the mandragora isn't necessary. It is best ignored to save some CT.

    Minerva Cheese
     
    Last edited: Jul 8, 2019
  7. XingHa

    XingHa Active Member

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    LAYER 18

    The win condition of this map is to kill the Push Demon (Thunder element) that will spawn after the Light beetle dies (? = or soldiers included).

    The map has a lots of red circle thingy (does 500 dmg), 2 crystal thingy (does 5k dmg), 2 green circle (though the crystal thingy is on top of it each) and a wall. The wall will get removed once the Lightweight Beetle (Light element) dies. To move the crystal thingy on top of the green circle, a skill with knockback effect can do the work (either coming from your unit or from that Push Demon, ahem).

    Except the beetle, everything else are Thunder. Starting enemies were composed of 3 Magic Swordsman, 1 Spearman, 2 Archer, 1 Metal Ratty and 1 Lightweight Beetle. Later spawn is a Push Demon.

    The Magic Swordsman does what a regular MS would do - either hit you with the counter-element attack or petrify you.

    Nothing special with the Spearman and the Archer.
    The Metal Ratty will use its favorite - Immobilizing Kiss.

    The Lightweight Beetle can use Dive attack, frontal swing and some attacks i couldn't recall.

    The Push Demon (with 15k hp) specializes in knockback attacks. It will attempt to push your unit onto the red circle for an extra 500 dmg. Once 40% or 50% HP threshold, it will use Mystic Summoning that grants Slash Resistance Up, summons 1 Thunder Ratty and 4 robots. The robots will cast resistance to a certain type of attack (except Strike-type attack).

    It is best to organize a squad with Strike-type attack plus a Hayate for status protection. Also, it is advisable to immediately dispose the melee soldiers to minimize HP loss.

    As for the Push Demon, there are 2 ways to deal with it:
    (a) Charge Up + SBT = to bypass the Mystic Summoning, lower the demon's HP down to 75% or 60% first
    (b) hide behind the purple crystal thingy (the one on the top) and let the demon damages not just you alone but the crystal thingy as well

    Reference Video
    Holy Brawlers (MP)


    Note:
    (1) At 8:50, i just showcased that you can utilize the purple crystal thingy on damaging the demon.
    (2) If you do not OHKO the Push Demon from at least 60% HP, then the fight will drag on (starting from 10:05).
     
    Last edited: Jun 5, 2019
  8. XingHa

    XingHa Active Member

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    LAYER 19

    You need to understand this layer, otherwise, it will give you difficulty next to impossibleness.

    Enemies are composed of two groups: robots on the left side and rattys on the upper right side.

    Left Enemies
    1st Batch
    :
    1x Cerberus - deal serious damage but can be inflicted with Daze and Bind. will only move 1 square on its 1st turn
    3x Robot Hound
    2nd Batch
    :
    3x AJ500 Beta (Wind/Fire/Thunder) - it got a reactive skill that gives global, robo-exclusive heal+buff each time it gets hit (including hits from reactive skill like Turn the Tables, Revenge, Counterattack)
    1x AJ7000 (Thunder) - non-threatening if not buffed

    Right Enemies
    1st Batch
    :
    4x Fire Ratty
    1x Water Ratty - this specific ratty will just walk 1 by 1 square until it reaches the red rune. once it get its hand onto that red rune, it will cast Meteor of Life (an AOE instant death spell) in exchange of its life on the next turn
    2nd Batch:
    4x Water Ratty
    Note
    : The ratty's spell attack (single target, no AOE) hurts esp if you don't have the right defense against it (even Mia with Magic Barrier+ can still die). iLlyasviel can tank them just fine (excluding normal attack though) but she is slow and lacks damage. Roxanne is excellent at this as she can survive just fine. A very high chance that one of the Fire Ratty's fire attack will miss (if all hits, Roxanne will die). Takes 2x Alchemia Burst Round to clean the Fire Rattys. Once all Fire Ratty is taken care of, Water Rattys will replace the deads. At this point, Roxanne will be out of danger due to elemental advantage.

    Strategy
    You need to one-shot all AJ500 Beta at once to make things easy. Spica in her Dragon Cavalier JE is the excellent choice for the job.
    As for the rattys, you can't just use any mage because it might not survive.

    Reference Video
    Spica and Fiona (Solo)


    Note: F2p solo run. Only Spica and Fiona are the must component while sub can be anything useful (another support would be nice).
     
    Last edited: Jul 8, 2019
  9. XingHa

    XingHa Active Member

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    LAYER 20

    The easiest way to deal with this layer is kill all the early enemy all simultaneously.

    Pre-Enlightenment Units
    For unit setup and unit placement, see video below. Don't alter what each unit tasked to do each turn. Otherwise, you will lose the chance of killing them simultaneously.

    Turn Order
    1st Turn

    Rahu - Overclock Albea1
    Albea1 - move to center blue circle thingy and normal attack the demon
    Albea2 - don't move and end turn
    Rosa - move to the spot 2 tiles south of the center blue circle thingy, then unleash Vritra Cross covering both the demon and the 2 far side ratty
    2nd Turn
    Overclocked Albea1 - use Nitro Charge
    Vritra Cross will hit.
    Rahu - you can do anything you want EXCEPT don't Overclock any Albea or don't move southward to avoid unnecessary luring
    Albea2 - move to the blue circle thingy just south of her, then kill the left far ratty only
    Rosa - you can do anything you want EXCEPT don't move southward to avoid unnecessary luring
    3rd Turn
    Albea1 - unleash Bombshell over the enemies

    Post Enlightenment Units
    Now that Rosa can OHKO the demon, we need to do some adjustment but the strategy remains the same. To tone down the damage output, either swap Albea2 with the 2nd slot unit or replace Albea2 with another ranged unit whom LS wont benefit Rosa. Albea1 might not need to do normal attack on her 1st turn and not need using Nitro Charge. She can just wait for a finishing blow if your Rosa is damaging enough.

    Reference Video
    Double Albea + Rosa Cheese


    Note: Long Snipe/Long Barrel Shot passive is a must.
     
    Last edited: Jul 8, 2019
  10. XingHa

    XingHa Active Member

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    Layer 21

    Reference Video
    Sage Cheese feat Mia (Solo)



    Sage Cheese feat Vanekis (Solo)

    Note: Use Move+1 instead of Swift Charge.
     
    Last edited: Jul 8, 2019
  11. XingHa

    XingHa Active Member

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    Layer 22

    Win Condition: Kill the Stone Diablo
    Weather: Snow (+ to Water attacks and - to Fire attacks)

    Enemies

    All enemy were stoned (or in Petrify status) except for a Wratharis Soldier, Wratharis Knight and the 2 Evil Phantom Monk.

    The Evil Phantom Monk will free its stoned allies with its skill Netherworld's Phantom Medicine that also gives +100 CT at the same time. On the other hand, the Wratharis Soldier and Wratharis Knight will confront you.

    The Wratharis Knight is the deadly foe here. It has all the nasty skill of a Dark Knight notably the Soul Sacrifice.

    The Stone Black Knight also packs some damage although it's not as deadly as the Wratharis Knight (oddly enough).

    The Stone Demon has 2 abilities: Physical Laser and Grand Spike III. Physical Laser has good range (4) and can reach target on the highground from the lower area. Grand Spike III is a very close ranged strike attack.

    Once freed, each stoned enemy will cast Awaken (lowers PDef, raises all except Slash Res) on its first turn.

    When the Stone Diablo awakens, it will revive all the stoned unit in the map. Hitting it while stoned will cause a little scene to happen - an Evil Phantom Monk will suddenly appear and free the main boss from its rocky slumber. This particular Evil Phantom Monk can heal the Stone Diablo for a whooping 20k HP.

    Structure
    (1) Secret Support Stone [Slash ATK Up] - use normal slash attack to get the benefit
    (2) Secret Defense Stone - your usual retaliatory stone

    Strategy
    For unit setup and unit placement, refer to the video below. The theme of the fight is to kill each other quick.

    All things here needs to be done in haste. As you rush your way to the top, there are important things you need to be done along the way: (a) avoiding considerable HP loss by eliminating threats, (b) destroying 1 Secret Support Stone, and (c) Anastasia should be in full jewel before proceeding upstairs.

    The Wratharis Knight can OHKO Anastasia using Soul Sacrifice so it is best disposed immediately. Although the Stone Black Knight may not be as fatal as the Wratharis Knight, its skill still do huge damage. Make sure not to get both of your units to get caught in the AOE.

    There's no wall breaking here so killing the spawned Evil Phantom Monk is not required.

    When proceeding upstairs, Gormalas' proper positioning is the key for the final part to succeed. Gormalas needs to hold his ground to deny enemy entry while Anastasia is dealing with the boss. Refer to the video below for the best spot. A damage dealer sub is only for insurance as there is a chance either Anastasia or Gormalas will die.

    Reference Video
    Anastasia + Gormalas (Solo)


    Note:
    (1) F2p solo run. At 2:10, if only Anastasia is much stronger (given no combo attack or crit), she could kill that Stone Black Knight but since she can't, she targeted the Evil Phantom Monk instead. Killing the Stone Black Knight will save your squad from huge HP loss.
    (2) Don't use Mirriane as sub. She just barely doing any damage. You may choose a better damage dealer.
     
    Last edited: Jul 8, 2019
  12. XingHa

    XingHa Active Member

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    Layer 23

    Win Condition: Kill all the enemy
    Weather: Strong Wind (+ to Wind attacks and give more range to certain ranged skill attacks)

    The map is for ranged units preferably of Wind element. You start at the top of map while the enemies are all in the lower far ground. The lower ground has lots of red circle and some enemy is barricaded by walls.

    This layer is easy and the thing you need to do is just shoot and shoot the enemies on the ground.

    Tina is great here as she has skills that are effective against Amorphous (or the slimes).

    Your first target would be the mandragoras (there were 5 in total). Ranged skills like Scouting Shot or Hunter's Eyes can reach even the farthest plant (thanks to the effect of the weather). If you let those mushrooms be, these plants will just cast variety of buffs or ailments like Major Quicken on its allies, or Berserk All to your units.

    Avoid normal attacking the Lustburg Queen esp when you see a reactive indicator (0 Dmg 100%). Her reactive acts like a Swap - it will switch places with her attacker.

    Happy shooting!

    Reference Video
    Tamamo + Tina (MP)


    Note: An order and positioning must be followed when effectively disposing of the plant enemies. The fastest among the 3 unit assigned to handle these plants will aim for the farthest plant, Poison Mandragora (the one entrapped inside the 2 purple crystal thingy), as well as the Charm Mandragora on its next turn. The 2nd faster one will handle the Light Mandragora that has just spawned. The 3rd one will dispose of the 2 plants located at the center part of the map.
     
    Last edited: Jul 9, 2019
  13. XingHa

    XingHa Active Member

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    Layer 24

    L24.01.jpg L24.02.jpg L24.03.jpg L24.04.jpg
    The enemy has resistance to certain type of attack. Killing the hydra will cause to spawn more hydra.

    Worry not as this layer is easy. Gormalas to sweep the normal mobs using Maelstrom as it can bypass the resistance. Albea to deal with the hydra. Kill the hydra last so the game ends without dealing with more hydra. Position Albea on top of the upper area while Gormalas on the lower ground.

    Reference Video
    Gormalas + Albea Cheese (Solo)


    Note:
    (1) If your Albea is not tanky enough, you may approach the hydra when Gormalas is ready to kill Almira.
    (2) If your Albea is strong enough, you don't need the buff from the Support Buff Crystal. My Albea was strong enough, im just killing time and i just want to show what does that green tablet thingy can do.
     
    Last edited: Jul 9, 2019
  14. XingHa

    XingHa Active Member

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    Layer 25

    Win Condition: Destroy all 3 Guard Stone (located at the top of the cliff)

    This layer will take some work due to the mechanics applied on it. But you can cheese this one by using Dragon Cavalier Rudra.

    The road for traversing onto the top is blocked by indestructible walls which get removed when you kill some normal mobs in the ground first. The demon is strong and tough so it is best to delay the demon by utilizing the blue circle thingy as a key. Once triggered, a series of walls will appear thus blocking the easiest path for the demon and instead will have to circle around in order to approach you. Use the time to clean up the mobs nearby. I recommend dealing with the robot first over the wolf as it will cause more trouble.

    Once the road to the top opened, you made your march to the top. Once you reach the upper area, another strong demon will appear and a metal ratty. The metal ratty will suicide to deal huge damage. Just ignore these enemies and focus on destroying the Guard Stone. From the green circle thingy (once triggered, this circle gives one-time heal) and onward, once you reach the area, a new robot will appear. Its not as damaging as the demon but it can cause Paralyze. The blue circle thingy is key to remove more indestructible walls denying your way to access the last Guard Stone.

    Reference Video
    Dragon Cavalier Rudra Cheese


    Note: Sub-unit is for insurance. It doesn't need to be another Dragon Cavalier. Just anything that can destroy the Guard Stone.
     
    Last edited: Jul 9, 2019
  15. XingHa

    XingHa Active Member

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    Layer 26

    This layer has some mechanic into it. As you can see, the ground is filled with red circles (dish 3k damage). By destroying the tablet-looking purple crystal (not the diamond-like ones!), will disable the red circles but many enemy will spawn.

    But we don't do it the normal way when there is a cheese method (can be done solo). Your first unit should have an LS that boosts your sub unit's damage so that this sub-unit can OHKO its designated targets. The second unit should have at least 3k HP and a Grand Cross skill (except the Vritra version) or any something similar that can kill those 2 enemies outside of the enclosure at the same time. The sub unit should have an AOE attack (min 3x3).

    Your 1st unit will do nothing for the whole fight. The 2nd unit will kill the 2 Prototype Sage outside the enclosure. The 3k HP is needed (to survive the trap once) so that the unit could reach the desired position for launching the attack. Replacing the dead 2nd unit, the 3rd unit will launch the finishing blow to the enemies inside the enclosure (should be 1 shot).

    Reference Video

    Note: If you using Roxanne as sub, Flying Ape is needed.
     
    Last edited: Jul 9, 2019
  16. XingHa

    XingHa Active Member

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    Layer 27

    You will be pitted against groups of spellcaster, an Evil Phantom Monk and a demon. The Evil Phantom Monk will cast PAtk Perfect Evasion on its 1st turn and Raises Magic Evasion Rate on its 2nd turn. The enemies has an innate All Evasion Up. You may want to kill the Evil Phantom Monk first of all to lessen your misses. The enemy sages have their offensive spell powered up - it becomes more potent against the weak element.

    It is advisable to use a strong magic attacker (apparently Magia Gunslinger aren't damaging enough) and if possible with a damage reduction passive against magic (such as Magic Barrier or Reflection). Mia is an excellent choice here as she can reach Move 4 (with the help of Stealth) suited to reach the Evil Phantom Monk on her very first turn. Neica is another excellent choice. Lupinus is also a good choice. Though her Summoner's main ability's offensive spell has long casting time, it has 100% Hit Rate.

    The green crystal thingy grants Auto Jewel Charge and Casting Speed 1/2. You can only harvest its effect by hitting it while close to it (so hitting from a distance is a no no).

    Reference Video
    Mia + Rahu (Solo)

     
    Last edited: Jul 9, 2019
  17. XingHa

    XingHa Active Member

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    Layer 28

    Enemies are consist of Water and Fire element entirely with only 1 Light:
    Water: Diablo, 4 Phantom Soldier Holy Cavalier, 6 Ranger
    Fire: Vettel, Chihaya, Magnetic Ratty, 3 Blue Flame Knight
    Light: Chloe

    Nothing extraordinary to our enemies except for the Magnetic Ratty. Once the Magnetic Ratty stepped on the Magnetic Circle (green circle thingy), the indestructible walls will get removed and then a gravity spell that acts like a black hole will be unleashed by the Magnetic Ratty. It won't do any harm but it pulls all unit in the map towards the ratty.

    It's up to you whether you want to avoid the Magnetic Field Attraction from happening or you rather want to capitalize from it.

    After some kill had made, 6 Ranger will appear.

    I used double Roxanne and double Chronomancer. This layer is easy using them. I let the ratty unleashed the gravity spell then nuke the clustered enemies with Roxanne's AOE.

    Reference Video
    Double Roxanne + Double Rahu (MP)

     
    Last edited: Jul 10, 2019 at 1:00 PM
  18. XingHa

    XingHa Active Member

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    Layer 29

    Win Condition: Kill Seida, Monzein and Basheeny

    Seida is at the highest area. She might be having a good time of her life shooting down targets. The path going to the highest area is full of slimes ready to greet you.

    Monzein and Basheeny will appear after you pass a certain point (don't know if no. of kills is also another trigger).

    This layer is easy with the help of a Dragon Cavalier Rudra. The Dragon Cavalier Rudra can teleport to the highest area to reach Seida. Then 2 Holy Brawler can OHKO Monzein and Basheeny using Super Battle Trance + Charge Up.

    Reference Video
    Ramses + 2 Holy Brawler + Chronomancer (MP)


    Note:
    (1) You can have Player 1 bring Yomi replacing Rahu, and have Player 2 bring Rahu replacing Lucian. Lucian still requires to gather some jewel even with the Wanderer's Hat equipped on him (unless Lucian is Lv86 or above).
    (2) Use Magical Momentum instead of Quicken on Ramses to make the battle faster.
     
    Last edited: Jul 10, 2019 at 1:27 PM
  19. XingHa

    XingHa Active Member

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    Layer 30

    Enemies are divided into 2 section - (1) the ones on the left side are Veda Templars; and (2) the ones on the right side are Bertha, Gilfred, 3 Telekenetic Artist (Uzuma and 2 names im not familiar with) and a demon. There is a plant enemy here but you don't need to pay attention to it actually.

    The swamp is poisonous and inflicts fix 300 damage.

    Spica on her Warrior Goliath works great here. Although Spica on her Dragon Cavalier is also viable here, it is much more complicated to use.

    If you are playing the right side, i advise for your units to be distanced enough from one another as Bertha loves to juggle them.

    This layer is pretty straightforward and no mechanics into it. Once you completed this layer for the first time, you will be rewarded with a Gilfred unit.

    I wouldn't probably provide video for now as there were already lots of it in the youtube.
     
    Last edited: Jul 10, 2019 at 3:49 PM
  20. Kahid

    Kahid New Member

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    ioneed help to lvl 30. If some one want to try whit me just let me know
     

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