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Efficient Leader - Custom Ryle Ranger+

Discussion in 'Unit Discussion' started by ganmbit, May 25, 2021.

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  1. ganmbit

    ganmbit Member

    Messages:
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    Likes Received:
    11
    Location:
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    Universal changes:
    1. Scaling changed into 0.95*(PATK+DEX)

    Move Changes:
    1. Piercing Shot -> Effective Pierce: Penetrating Light Missile ATK(Strong vs Dark) to target unit, 100% hit, chance of critical
    Range: 4-6
    Height Range: 3
    Strong vs Dark: +50
    Multiplier: 160%
    Use: 5

    1b. Piercing Shot(Enhanced) -> Effective Pierce(Enhanced): Penetrating Light Missile ATK(Strong vs Dark) to target unit, 100% hit, chance of critical, raises power if enemy is inflicted with Daze/Hit rate down
    Range: 4-6
    Height Range: 3
    Multiplier: 200%
    Strong vs Dark: +80
    Tokkou: +80
    Condition: Hit Rate Down/Daze
    Use: 5
    Condition: Gate 2/Sloth Max Passive used

    1c. Piercing Shot -> Sure Hit Pierce: 2-hit Penetrating Light Missile ATK(Very Strong vs Dark) to target unit, 100% hit, chance of critical
    Range: 4-6
    Height Range: 3
    Multiplier: 200%
    Strong vs Dark: +80
    Combo: 2
    Rate: 50%
    Use: 5
    Condition: "Efficient Preparation"

    1d. Piercing Shot(Enhanced) -> Sure Hit Pierce(Enhanced): 2-hit Penetrating Missile ATK(Very Strong vs Dark) to target unit, 100% hit, chance of critical, raises power if enemy is inflicted with Daze/Hit rate down
    Range: 4-6
    Height Range: 3
    Multiplier: 250%
    Strong vs Dark: +80
    Combo: 2
    Rate: 50%
    Tokkou: +120
    Condition: Hit Rate Down/Daze
    Use: 5
    Condition: Gate 2/Sloth Max Passive used + "Efficient Preparation"

    2a. Arrow Rain -> Eagle Rain: Light Missile ATK(Strong vs Dark) to enemy units in the area, lowers Missile/Daze res & 100% Hit
    Area: 5x5 diamond
    Range: 4
    Missile Res: -20
    Daze Res: -30
    Multiplier: 140~160%
    Jewel Cost: 45
    Use: 3

    2b. Arrow Hail -> Eagle Hail: Light Missile ATK on enemy units within area & 100% Hit & lowers Hit Rate/probability of activating Reactions/Missile Res/Daze res for three turns
    Area: 5x5 diamond
    Range: 5
    Hit Rate: -30
    Reaction Block Res: -50
    Missile Res: -30
    Daze Res: -40
    Multiplier: 160%
    Jewel Cost: 45
    Use: 3

    2c. Eagle Rain -> Desert Rain: 3-hit Light Missile Atk to enemy units in the area, lowers Missile/Daze res & 100% Hit
    Area: 5x5 diamond
    Range: 4
    Missile Res: -30
    Daze Res: -35
    Multiplier: 170%
    Combo: 3
    Combo Rate: 35%
    Jewel Cost: 35
    Use: 3
    Condition: Efficient Preparation

    2d. Eagle Hail(G5 Max) -> Desert Hail: 3-hit Light Missile ATK on enemy units within area & 100% Hit & lowers Hit Rate/probability of activating Reactions/Missile Res/Daze res for three turns
    Area: 5x5 diamond
    Range: 5
    Hit Rate: -40
    Reaction Block Res: -50
    Missile Res: -40
    Daze Res: -50
    Multiplier: 190%
    Combo: 3
    Combo Rate: 35%
    Jewel Cost: 35
    Use: 3
    Condition: Efficient Preparation

    3.(Added Move) Efficient Preparation: Reduces own MOVE/JUMP to 0, Increase All attack Range by 3, Greatly Raises own Missile ATK Power/PATK/DEX for 3 turns, slightly raises own Evasion Rate. Changes "Effective Pierce" to "Sure Hit Pierce" and changes "Eagle Rain/Hail" to "Desert Rain/Hail" for 3 turns.
    MOVE: -999
    JUMP: -999
    Missile ATK Power: +120%
    PATK: +120%
    DEX: +120%
    Turn Duration: 4
    Jewel Cost: 20

    Note:
    1. Shut up, there is SOL with his x3.5 PATK/MATK(in a horse) and there is Eve with PATK/MATK/Strike ATK Power x2 in the game already, and GL has Tamamo already got Multiple Stats x2(x2 PATK, x2.25 DEX, and x1.8 LUCK) in a pack
    2. This is More like... Lazy Preparation but covered with some wordings
    3. This skill is depends on the passive and the gates condition of him, most likely going to be Sure Hit Pierce and Desert Hail for some of you guys. Especially those who likes Ryle as their husbu

    4. (Added move) Prepared Laziness
    Pre-emptively increase own Evasion Rate/Missile ATK Power/chance of completely evading any attacks, all buffs are stackable. Chance of completely evading any attacks, also procs against skill.
    Perfect Evasion: +15(Stackable x3)
    Missile ATK Power: +15(Stackable x3)
    Evasion Rate: +15(Stackable x3)
    Raphtalia: Hey that's illegal!

    5. Falcon Dive -> Falcon Quill Rain: 2-hit Light Missile ATK on units within target area & 100% Hit & lowers unit's Hit Rate
    Range: 3
    Area: Square (3)
    Height Range: Unlimited
    Hit Rate: -50
    Multiplier: 130~150%
    Jewel Cost: 20
    Use: 3/3

    6. Scouting Shot -> Prediction Shot: Light Missile ATK(Strong vs Dark/Monster) on single enemy unit, reduces Jewel Consumption and Increase Evasion Rate/Missile ATK Power when enemy has their Hit rate reduced
    Range: 5
    Height Range: Unlimited
    Jewel Consumption: -20(as in -20%)
    Evasion Rate: +20
    Missile ATK Power: +20
    Strong vs Monster: +50
    Strong vs Dark: +50
    Condition: Hit Rate Debuff
    Multiplier: 150%
    Jewel Cost: 12
    Use: 3/3
    (No cast)

    7. Deep Focus -> Calm Mind: Raises Missile ATK Power/Hit Rate/Evasion Rate
    Hit Rate: +20
    Missile ATK Power: +20
    Evasion Rate: +20

    8. Hunter Eyes -> Sharp Eyes: Light Missile ATK(Strong vs Airborne/Dark) on single enemy unit, 100% hit, Greatly lowers Missile Res/Hit Rate
    Range: 5
    Height Range: Unlimited
    Missile Res: -30
    Hit Rate: -30
    Strong vs Dark: +50
    Strong vs Airborne: +50
    Multiplier: 170%
    Jewel Cost: 18
    Use: 3/3
    Removed passive: Shadow Jump

    More coming soon

    Note: Ryle has two main moves that became his arsenal whenever you play as him, it is Piercing Bolt and Arrow Rain, which later became Arrow Hail. Also Ryle is known as pretty a lazy guy, but does his job effectively and know how to use his laziness as a very effective weapon. So yeah, I make this one maybe "controversial even in JP META" move aka YABAI Move which named as "Efficient Preparation", too bad that G5 of his already touch his Ranger Job, so yeah, that move can't be G5-ed(also, G5 can make it Super YABAI tier of OPness). Like my custom Neferti+(All Routes and future routes), I won't make another 5* nensous for them, since I dunno what to touch there. That is the reason why Arrow Rain and Arrow Hail also with Piercing Bolt with its G2 Passive Counterpart if enhanced will make few moves with a little bit something...(Yes, imagine making 4 identical moves for each). And yes, That Racoon, GLEX's Lilith, and GLEX's Roxanne are the one who inspires me for this Job+. As for "Alchemic Statuses", I dunno if he should have that explosion based Alchemic Status, but I think it will be cool for him
     

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