1. Register NOW and get a chance to win $15!

    Click HERE for more details.
    Dismiss Notice
  2. We're looking for active, experienced players to help contribute and grow this site.

    If your interested send NeoCHI a conversation.
    Dismiss Notice

Custom Unit: Hito

Discussion in 'Unit Discussion' started by ganmbit, Jan 27, 2020.

  1. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    (Authors Note: He is a 100% Original unit, most of his jobs and equipment are a-must farm even he is a free 5-star unit in the event)

    Name: Hito

    Element: Light
    Type: Human/Male
    Origin: -(Other)
    Gender: male
    Height: 175cm
    Weight: 70 kg
    Birthday: Apr 13
    Blood Type: ?????
    Zodiac: ?????
    Likes: Stealing mangoes, Drinking Coffee, Taunting Ouroboros
    Hobbies: Taking a photoshot, reading, watching something in his phone,
    Illust: ???????
    CV: 梶 裕貴(Yuki Kaji)

    Leader Skill: "Mango Thief's Pride": +30% HP,+10% AGI, +10% DEX, for light Units

    Stats Rank:

    HP: S

    PATK: SS(S in J3)

    PDEF: (Job 3: SS, Job 2: A, in Job 1: B)

    MATK: (SS in J3, in Job 1& 2: C)

    MDEF: (SS in J3, in Job 1&2: B)

    DEX: S(In Job 2: SS)

    AGI: SSSS(He will be the fastest unit in the game, either compared by another custom units here, Original, collab GLEX, or even CNEX(E.g: Zhao Yun, Zhou Yu from Tagatame CN's Three Kingdoms), Roxanne's crazy agi will lose)

    CRIT: B(In Job 1: SS, in Job 3: B)

    Extra:

    Evasion: SSSS(Even Balt(JP Ver), Othima, and else can't avoid like him, and his evasion is universal)

    LUCK: C(In every Job)(in the story, his luck is one of the worst that you could ever found, imagine that everytime he "teleported" he always landed his hands on.... Maybe, you guys will be jealous, but, its a pure bad luck)

    Note:

    D: SUCKS!
    C: Low borderline
    B: Borderline
    A: High Borderline
    S: Excellent
    SS: One of the best few
    SSS: Out bests almost everyone in the game
    SSSS: BEST IN THE GAME!

    A. Job List

    Job 1: Mango Thief
    Job 1+: Legendary Mango Thief
    Job 2: Unknown Mercenary
    Job2+: ???????
    Job 3: Rich Man
    Job 3+: ????????
     
  2. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    B. Job 1(Mango Thief) Info:

    -Move: 5

    -Jump: 4

    -Max Jewel: 160(Level 65), 230(Level 85)

    -Starting Jewel: 50%

    -Basic attack range: 3x3 square

    -Basic Attack Multiplier: PATK*120%

    -Skill Attack Multiplier: (PATK*150% + DEX*150% + AGI*50% + (Luck/10 *Level)) *Multiplier

    Basic Skill:

    1. Coffee Time: Restore HP(+20%), Nullifies all Stats Ailments(Includes Death Sentence) and All Debuffs, also restore 1 Time Use of all skills(Except Phone Based Skills in J1), Permanently increases All Stats by 5%(J+: 10%) to self, Can't be used for 3 Turns
    Use: 3/3(J+: 5/5)
    Jewel Cost: 15
    (Note: Inspired by JP's Rimuru Permanent All Stats)

    2. Shout: Attracts All Enemy to unit(Area: All Map, Range: All Map, Height Range: Unlimited), chance of inflicting Rage and inflicts Taunt(Lowers PATK/MATK(Low), while raises the user's PDEF/MDEF(Low), and all of enemies will only target him) to all Enemies for 3 Turns, also decrease their Hit Rate(-30%) and Increase Evasion Chance(+20%) for 3 Turns
    Use: 3/3(J+: 5/5)
    Jewel Cost: 30

    (J+ Edition: "CAN YOU DEFEAT ME?!": Inflicting Phys DMG(Fixed number of 10% of their HP, Maximum of: 30000), Attracts All Enemy to the unit(Area: All Map, Range: All Map, Height Range: Unlimited), chance to inflict Rage and inflicts Taunt(Lowers PATK/MATK(med), while raises the user's PDEF/MDEF(med), and all of enemies will only target him) to all enemies for 3 Turns, also decrease their Hit Rate(-50%) and Increase Evasion Chance(+50%) for 3 Turns also raises his PATK x2.5 and AGI(+50%) for 3 turns. Use: 5/5. Jewel Cost: 30)

    3. Mango Steal: After Move to the Enemy, User will deal Physical Damage and Jewel damage(-20% of enemy Jewel(max jewel/5)) to all enemy units in the area(5x5), then user will move again to specific location. Gives the user Jewel Regen (5~10%/Turn))
    (Range: 13, Height Range: Unlimited, Area: 5x5 Diamond, After Attack Range: 7)
    Use: 2/2(J+: 5/5)
    Jewel Cost: 20

    (J+ Edition, Mango Steal PLUS: After Move to the Enemy, User will absorb HP(-30%) and Jewels(-30%) of enemy Max Jewel) to all enemy units in the area(5x5), then user will move again to specific location. Gives the user HP(10~20%) and Jewel Regen (5~10%/Turn)), lowers enemy PATK/MATK/PDEF/MDEF/AGI/DEX(-30%), while raises own PATK/AGI/DEX(+50%). Increase damage when he is attacking on enemy's side, and greatly increase damage when he is attacking from enemy's back. Range: 13, Height Range: Unlimited, Area: 5x5 Diamond, After Attack Range: 7. Use: 5/5. Jewel Cost: 25)

    4. Flare Eyes: Instantly taunting(Lowers enemy's DEX/PATK/Evasion/Hit Rate and raises his DEX/PDEF/Evasion/Hit Rate) and inflicts rage(Only use basic attack and only attacks him) to enemies in the area (3x3 Cross, Range: 5, Height Range: 5), Increases own PATK/DEX/AGI(+50%) for 3 turns
    Jewel Cost: 15
    Use: 5/5

    J+ Edition

    4. "I refuse to die!" : Instantly taunting(Lowers enemy's DEX/PATK/Evasion/Hit Rate and raises his DEX/PDEF/Evasion/Hit Rate) to enemies in the area (3x3 Cross) and inflicts rage(Only use basic attack and only attacks him) to enemies in the area (3x3 Cross, Range: 5, Height Range: 5), Increases own PATK/DEX/AGI by x2, Increase Permanently increases his Guts(+20)
    Jewel Cost: 20
    Use: 5/5

    (these four moves/skills above that will always available in any of his jobs, but the J+ is what makes them separate from each other)

    5. Chargin' My Phone: Chance to inflict rage to one enemy in specific range(5), while recovers any "Phone" Attacks use by 1, also raises "Phone" move power and Non-type power for 3 turns
    Use: 2/2
    Jewel Cost: 35

    (J+ edition, Mex Chargin' : Chance to inflict rage to one enemy in specific range(5), while recovers any "Phone" Attacks use by 1, also raises "Phone" move power and Non-type power, Powerfully increases "Phone" move CRIT chance and CRIT Damage for 3 turns. Use: 5/5. Jewel Cost: 40)

    6. 1-2-3 Shot: Inflicts 2 hit(low) and 1 hit(med) non-elemental, missile damage to single enemy unit, lowers their Missile resistance(-2/hit) (Range: 5, Height Range: 3)
    ("Phone" Move)
    Type: Non-type
    Jewel Cost: 16
    Use: 3/3

    6. 1-2-3 Slash: Inflicts 2 hit(low) and 1 hit(med) non-elemental slash damage to enemy units in the area, reduces their slash resistance(-2/hit) (Area: Lateral)
    ("Phone" Move)
    Type: Non-type
    Jewel Cost: 14
    Use: 3/3

    7. Launching Double Kick: After moving, inflicts 1 hit(low) and 1 hit(med) non-elemental strike phys damage to single enemy unit, chance of inflicting stun for 3 turns to single enemy(Range: 5, Range: 3, but will be ignored if he is on the higher place than the target)
    Jewel Cost: 18
    Use: 5/5

    8. Holy Shovel Throw: Inflicts 2 hit penetrating non elemental pierce phys damage(med) to enemy units in the area, lowers MDEF/AGI/DEX(Area: Linear(1x3), Range: 1, Height Range: 3)
    Jewel Cost: 24
    Use: 3/3

    9. Legendary Pan Hit: Inflict non-type and non-elemental phys damage(med) to enemy units in the area(Lateral(1x3), Range: 1, Height Range: 3), lowers PDEF/AGI/DEX, inflicts stun.
    Jewel Cost: 26
    Use: 3/3

    (Number 8 and 9 are unlockable by story Chapter 1 Stage 5)

    J+ addition

    8. Holy Shovel Throw+: Inflicts 2 hit penetrating non elemental pierce phys damage(High) to enemy units in the area, lowers MDEF/AGI/DEX(Area: Linear(1x4), Range: 1, Height Range: 3), also breaking their jewels
    Jewel Cost: 24
    Use: 5/5

    9. Legendary Pan Hit+: Inflict non-type and non-elemental phys damage(High) to enemy units in the area(Lateral(2x3), Range: 1, Height Range 3) , lowers PDEF/AGI/DEX, inflicts stun, and halves enemy CT.
    Jewel Cost: 26
    Use: 5/5

    Main Skill:

    1. Legendary Pan Slap: Inflict 3 hit Non-Type and Non-Elemental Phys Damage(medium) Knockback 2 Tiles behind to enemies in the area, lowers PDEF/AGI/DEX, Lowers Non-type resistance(PUBG Refrence)
    (1x3 lateral, range: 1, Height Range: 3)
    Jewel Use: 12
    Use: 5/5
    (Unlockable on Story Chapter 1 Stage 5)

    2. Combo Punch: Inflicts 3-Hit Non-Elemental Strike Damage(Medium) to single enemy unit, Lowers their CT, adds Jewel Damage(5% of the damage, maximum of 30), Reduces Strike Resistance
    (Range: 1, Height Range: 3)
    Jewel Use: 20
    Use: 5/5

    3. Flying Whirlwind Kick: Inlficts 3-Hit Non-Elemental Strike Damage(Medium) to single enemy unit while MOVE Towards the enemy in specific range, Raises AGI(+10%) for 2 Turns, Reduces enemy's AGI and inflicts stun
    (Range: 11, Height Range: 5)
    Jewel Use: 25
    Use: 5/5

    4. Holy Shovel Slam: Inflicts Non-Type Penetrating Damage(Medium) to enemy units in the specific area before MOVE, raises PATK & MATK, inflicts Bind and Daze, lowers MDEF/AGI/DEX(-30%), Lowers Non-type resistance
    (Range: 5, Height Range: 3, Area: 5x5 Cross) (Far Cry & Warriors Orochi 3 Ma Chao's Musou Reference)
    PATK: 10%
    MATK: 10%
    Bind: 100%
    Daze: 100%
    Jewel Use: 30
    Use: 5/5
    (Unlockable on story Chapter 1 Stage 5)

    5. Phone Blade Vortex: Inflicts 4 Hit Non-elemental Slash Damage(Medium) to the enemy units in specific area, moves enemy to front by 1 sq in the last attack, Raises PATK/AGI/DEX, Inflicts Quicken on self, reduces non-elemental res
    (Area: 5x5 diamond, Height Range: 3) (Seha CLOSERS Reference)
    ("Phone" Move)
    PATK: +10%
    AGI: +5%
    DEX: +5%
    Jewel Use: 40
    Use: 5/5

    6. Phone Gun Barrage: Inflicts 3 Hit Non-Elemental Missile Damage(Medium) to enemy in specific area, chance of inflicting Silence on the enemy, Reduces Missile Resistance
    (Range: 7, Area: 5x5 Diamond, Height Range: 3)
    (Phone Move)
    Jewel Use: 40
    Use: 4/4

    7. Pan & Shovel Barage: Inflicts Non-type Damage(High, Ignores DEF) on enemy units in the area, reduces their CT by 50, inflicts bind/daze/silence(3 turns longer)/after-bind slow, reduces jewels by 30, and reduces PDEF/MDEF/AGI/DEX/Non-Type Resistance(Area: Laser Canon, Height Range: 3)
    Jewel Use: 45
    Use: 3/3
    PDEF: -30%
    MDEF: -30%
    AGI: -40%
    DEX: -50%
    Non Type Res: -10
    (Unlockable at Story Chapter 1 Stage 9)

    8. One Quintal Punch: Times Three (JP Name: 一分の拳: 三回) 3 Hit Non-Elemental, Non-Type, Ignore DEF & MDEF(Super Heavy) to units in the area, by sacrificing some of user's HP(-40%, lowers Max HP by 10%) Give All Stats Up Buff to user for 3 Turns, especially PATK and AGI. Inflicts Daze + Bind to self for 1 Turn.
    Jewel Cost: 100
    Use: 3/3

    Total Damage Multiplier: 3x ((PATK + MATK + (AGI/100 *50%) + DEX*20% + LUCK*10%) * 2))
    (Per attack divided by 3)

    Stats Up:
    PATK: +200%
    AGI: +25%
    Other Stats: +20%

    (J+ Edition "Fifteen Ton Punch: Times Five!" (JP Name: 十五トンの拳: 五回), Changes the prior "One Quintal Punch: Times Three") 5 Hit Non-Elemental, Non-Type, Ignore DEF, MDEF, Shield(Super Heavy) to units in the area, by sacrificing some of user's HP(-50%, lowers Max HP by 20%), Give All Stats Up Buff to user for 5 Turns, especially PATK and AGI. Inflicts Bind + Daze + Stun + Paralysis to self for 2 turn, and couldn't be healed.
    Jewel Cost: 120
    Use: 3/3

    Total Damage Multiplier: ((PATK + MATK + (AGI/100 *150%) + DEX*50% + LUCK*20%) * 5)
    (Per attack divided by 5)

    Stats Up:
    PATK: +400%
    AGI: +50%
    Other Stats: +40%

    How to Unlock: Clear Hito's Adventure Chapter 1 Episode 6

    (Like Coffee Time, Shout , Mango Steal... One Quintal Punch will available in every of his job since this move is his signature move, on J3 this will increase his MATK instead of his PATK)

    9. Annoying Kick: Inflicts Physical ATK(Heavy) to enemy units, strong against Humans, Very Strong vs Male, Powerfully Strong against Trap Units(Traps: Shion, Cevaliers, etc), Ignores DEF when attacking Male/Trap Units, also increases damage when attacking from front, greatly increases damage when attacking from behind.
    Scaling: (PATK*1.5) + (AGI*1.2 /10) + (DEX*1.2 / 5)
    Multiplier: 250%
    Strong vs Humans: +50
    Strong vs Male: +80
    Strong vs Trap: +120
    Ignore DEF Rate vs Male/Trap: 100%
    Front Defense Rate:-80%
    Back Defense Rate: -130%
    Uses: 3/3
    Jewel Cost: 32
    J+ Addition:

    10. Swift Chain Punches: Inflicts 5 Hit(Med) Non-Type Strike Attack to enemies in the area while each attack individually decreases their CT by 10%, reduces their Non-Type Resistance, strong against Humans/Machines/Monsters, Increase damage when attack from front, greatly increase damage when attack from behind
    ATK Scaling: 1.2 * (PATK + AGI / 2 + DEX / 2)
    Multiplier: 130%
    Non-Type Res: -50


    Counter: Avoid and Parry, gives chance to avoid attacks(will be overlapped by his passive if he use "Annoying Moves" passive skill, lv.1: 55%, lv.MAX: 75%) and always inflicts phys DMG and slightly raises his PATK(+10%, Stackable), when the enemy is in range(7), both basic attacks or skill, both success to avoid or not.

    Passive Skill:
    1. Quick Feet: Increases evasion chance(65%~95%, OVERLAPS HIS COUNTER EVASION CHANCE) and also increases AGI passively(+20%) and AGI(+5%) will increases more as he kills more(stackable, max cap: 5 kills)

    2. Enhanced Body: Increase PATK/DEX(10~25%) passively and will increase more as this unit kills more(2%/kills, stackable, no cap)

    (Kaigan: Enhanced Body PLUS : Increase PATK/DEX(20~50%) passively, Increase Non Type/Slash/Missile/Strike(+20) passively and will increase more as this unit kills more(5%/kills and +1/kills, stackable, no cap)

    Equipment:

    -Lv.1 -> 2:

    1. Old Phone (PATK +7, MATK +7, AGI +1)

    2. Red Shirt (PDEF +7, MDEF +7, AGI+1)

    3. Little Bag (Max Jewel +1, Jewel Income +1, AGI +1)

    4. Wooden Sandal (AGI +5, DEX+ 3, PATK +3, PDEF+ 5)

    5. Travelling Shorts(AGI +1, All elements Res + 2, MDEF+ 5)

    6. Glasses (DEX +4, AGI +1, HP +25)

    -Lv.2 -> 3:

    1. Old Phone (PATK +7, MATK +7, AGI +1)

    2. Red Shirt (PDEF +7, MDEF +7, AGI+1)

    3. Little Bag (Max Jewel +1, Jewel Income +1, AGI +1)

    4. Wooden Sandal (AGI +5, DEX+ 3, PATK +3, PDEF+ 5)

    5. Travelling Shorts(AGI +1, All elements Res + 2, MDEF+ 5)

    6. Glasses (DEX +4, AGI +1, HP +25)

    -Lv.3 ->4:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.4 -> 5:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.5 -> 6:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.6 -> 7:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.7 -> Lv.8:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.8 -> Lv.9:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.9:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.10:

    1.

    2.

    3.

    4.

    5.

    6.

    -Lv.11:

    1.

    2.

    3.

    4. High End Smartphone(Phone Damage +5, AGI +3, DEX +5, Luck +1, Non Elemental +10, Jewel Income +10)
    5. Legendary Pan(Legendary Pan Damage + 5, AGI + 3, PATK +20, PDEF +20, Max Jewel +20)

    6. Holy Shovel (Holy Shovel Damage +5, AGI +3, MATK +20, MDEF+20, Jewel Regen +5)

    Job Master Boost:
    HP: +10%
    PATK: +20%
    Non-Attack: +20
    DEX: +15%
    AGI: +30%
    CRIT: +5%
     
    Last edited: Feb 22, 2020
  3. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    Job 2(Coming Soon)
     
  4. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    Job 3(Coming Soon)
     
  5. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    C. Master Ability:

    Master Ability(All Job):

    -P-S-P(Phone-Shovel-Pan) Combo: Inflicts 4-Hit Non-elemental, Non-type Damage(Heavy) on the enemy units in the area, Raises PATK/MATK/PDEF/MDEF/AGI(+5~25%), Ignore DEF/MDEF, for 3 Turns (Area: 5x5, Range: 5,Height Range: 3)
    Jewel Use: 60
    Use: 1/1
    Unlocked Via: Gear "Pan-Shovel-Phone Emblem"(Farmable on Chapter 1 Stage EX, warning all of the named OP units will be there)

    After Clearing J1+ Enchantment Chapter Stage 10

    -P-S-P Combo: Maximum!: Inflicts 6-hit Non-elemental, Non-type Damage(Super Heavy) on the enemy units in the area, Ignore PDEF/MDEF, Breaks the shield before attacking, Raises PATK/MATK/PDEF/MDEF/AGI(+25%,) for 3 Turns (Area: 5x5, Range: 5,Height Range: 3)
    Jewel Use: 60
    Use: 1/1
    (Get: Clear 1-10 and get "Bag" Gear(Acc), upgraded on )

    -Passive Master Ability: Powerfully Increases own AGI/DEX/Evasion, Increases Max HP/All elements res, Greatly increases own Silence/Daze/Bind/Stun/Paralysis resistance(Get: Clear 3-5)

    -(Clear 3-10 and summon the "Gun Belt" Gear(Acc) to unlock this)

    -(Clear 5-10 and get the "Rich Man's Robe"(Armor) to unlock this)

    -(Revealed after Hito's Adventure Chapter 5-10 is completed, Gacha Nensou)
     
  6. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    D. Gears:

    1. Thief's Bag
    Starting Rarity:
    How to get:

    2.
    Starting Rarity:
    How to get: Summon(Luck's not bad here)

    3.
    Starting Rarity:
    How to get:
     
  7. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    E. Cards:

    1.

    How to get:

    2. Character Card


    F. Enlightenments:

    Envy: Significantly adds HP(+200), DEX(+200), AGI(+30-50)

    Sloth: Changes (Unknown Move, not yet open) to .... also increases CRIT, DEX, AGI

    Lust: "Mango Thief's Pride": +30% HP,+10% AGI, +10% DEX, for light Units to "Legendary Mango Thief's Might" : +50% HP, + 15% AGI, +10% DEX, +30% PATK, +5% Evasion Chance, +20% All Type Attack to light units

    Wrath: Increases HP,.DEX, AGI

    Gluttony: (Changes multiplier in some of his moves(1 move/job), if it's strong against will be enhanced to Powerfully Strong Against, and increases the chance of some ailments if there is.)

    Greed: Greatly Increases AGI/DEX, Increases HP, Slightly Increases LUCK
    (+Sub-nensou slot)

    Pride: (????? Wait for Imaima's moves on this one)
     
    Last edited: Jan 27, 2020
  8. ganmbit

    ganmbit Member

    Messages:
    75
    Likes Received:
    10
    Location:
    -
    F. Others

    Special Passive: In All Jobs of his, He will also enjoys the buff that came from any nensous that has these characters in it(Litterally adds "Hito" as the one who gets the buffs and things on their nensous, with a condition that they must be the ones who are the highlights or the ones who are at least get the special treatment in the nensous):
    1. Shayna
    2. Lotia (Lotiyah in GL)
    3. Carol
    4. Vivi
    5. Aswald
    6. Neferti (Nefertiti in GL)

    Note: Like Lil' Ouroboros when she is continental observer, but he is more exclusive to only some units but most are doable in all of his jobs.

    (This must be in and unwritten in any purpose. But, maybe people will know by checking this forum and see my posts, the buff above has the highest priority than any buffs below)

    Easter Egg: Hito's AGI in Level 75 All Job Master(No Gear) > Roxanne's AGI in Level 85 All Job Master + Gear,
    Hito's AGI in level 95 All Job Master(with J+ and no Gear) > Neun's and Bashini's AGI in level 95 All Job Master + Gear, and will be more in 5 turns by using his AGI increasing passive

    Another Easter Egg: There is one unwritten passive skill that applies no matter the job and level he is...

    ("Traps Just Die!": If a "trap" unit(e.g: Shion(GLEX), Celliers, Ren, etc) tries to attack this unit, their attacks will ABSOLUTELY(-100% Hit rate) avoided by this unit in any circustances(100% no matter if that's 100% hit), later this unit will approach the "trap" unit and inflict Non-Type, Non-Elemental DMG(High, 100% hit in any circumstances), Ignores DEF/MDEF/Shield to the "trap" units that attack this unit just earlier, Range: 1-3)

    (He will say "Torappu ga Shine da!" while attacking them)
     

Share This Page