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[Babel Chronicles] Green Prayers in Drought

Discussion in 'Guides' started by XingHa, May 2, 2019.

  1. XingHa

    XingHa Active Member

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    Episode 1: The Shifting Sands
    Win Condition: Kill all enemy while keeping Carla and Balt alive
    Setup: Carla and Balt
    Story: Balt has an illegitimate child!! :p
    ac24.jpg
    Sophie: My correct name is Sophie not Zofia and the proper term to call me is loli not little lady. Food?

    Nothing special.


    Episode 2: Of the Sand
    Win Condition: Nothing of the enemies remain in the battlefield (either killed or retreated) while keeping Carla and Balt alive
    Setup: Carla, Balt, Ryle and Ankh

    Enemies love Carla and Ankh which is a good news. To complete all quest mission at once, this one involves some RNG as you must kill all the enemy before they take their respective 3rd turn. The enemy will end their 3rd turn with a retreat. Just refer to the video below for getting all mission reward clear. Good luck with the RNG! :D


    Note:
    (a) As you can see from the video, i made sure no Bandit Thief will just idle during its 1st turn.
    (b) During the last part wherein a Wind Bandit Archer and a Fire Bandit Archer remaining, the RNG saved my ass as both Ankh and Ryle took the enemies by 1 shot.
    (c) I will see if i can find a way to complete all quest mission at once without heavily relying on RNG. I will try with my alt later.


    Episode 3: Fishy Business
    Win Condition: Zofia reaches 5% remaining HP or below (Zofia has innate Guts) while keeping Carla and Balt alive
    Setup: Carla, Balt and Ramses
    Story:
    ac26.jpg
    Too bad im not Carla's type T_T
    Note: old man = definitely not Balt lol

    You will be pitted against 2 group of enemies - (a) from Gluttony Foss, and (b) the Corpse. Carla and Balt will be facing a 2v2 fight against Rashba and Zofia. Good thing is Balt is Wind and the opposing 2 enemy are Thunder. On other hand, Ramses, on the other side of the map, will be facing 5 Corpse Assassin by himself. Worry not as Ramses is more than a match for them.

    For getting "Kill 4+ foes in one blow" quest mission, ideal positioning is the key for a perfect Grand Cross. For "Make Rashba withdraw", just lower down Rashba's HP to 5% or below (Rashba has an innate Guts like Zofia) and it will auto-retreat. You may refer to the video below on how things done.




    Episode 4: Something to Protect
    Win Condition: Kill all enemy
    Setup: Balt

    The thing you need to worry about are the Fire Wolves. The efficient way to handle the Fire Wolf is to dispose at least 2 at once. It will only be achieved with Charged Edge+Spinslash. Just refer to the video below for getting all mission reward clear.




    Episode 5: Hopes Bestowed
    Win Condition: Kill Carla
    Setup: Balt
    Story:
    ac27.jpg
    thicc Seiba!

    Just a sparring with Carla. But what you need to worry about is the quest mission "Clear after destroying more than 9 Breakable Wall". The 1v1 match is only good for 9 turns and we have to get at least 9 destroyed wall besides defeating Carla all within the time limit. The good thing here are we can use item and destroying the walls doesn't need to be done by Balt (what Carla destroys also count towards the 9+). You may refer to the video below on how things done.




    Episode 6: Bequeathed, the Will of the Sand
    Win Condition: Neun and Seiba reaches 5% remaining HP or below (both has innate Guts) while keeping Carla alive
    Setup: Carla and Balt
    Story: Interesting fact about Carla unveiled.
    ac28.jpg
    Sound reasoning

    A 2v2 battle between Carla and Balt versus Neun and Seiba. Balt is a weakling here. Just refer to the video below for getting all mission reward clear.


    Note: You may use Speed Powder on Carla using Balt. Then, charge Balt toward the opponents so he can serve as a turn eater (if his Evasion works, that is).


    Episode 7 - Survivor
    Win Condition: Kill all enemy
    Setup: Ankh

    You head north first as there will be 3 Gluttony Foss Hunter that will appear on the highground after 2 turns. After killing 3 enemy, 3 Gluttony Foss Magic Swordsman will spawn. Your next target would be the 2 Gluttony Foss Monk. The Gluttony Foss Monk had an incredible casting range - its healing spell can reach target even on the other side of the map. But if opportunity arises along the way, go ahead and aim for "Kill 3+ foes in one blow" quest mission. Just refer to the video below for getting all mission reward clear.




    Episode 8 - Hostilities
    Win Condition: All enemy is killed or enemy reinforcement arrives while keeping Carla and Balt alive
    Setup: Carla, Balt and Ramses

    This stage is tricky when it comes to nailing "kill all the enemy before the reinforcement arrives". Probably the most difficult episode of this chronicle. The reinforcement will arrive after 4 or 5 turns and will force the battle to end as your victory. Just refer to the video below for getting all mission reward clear.

    The logic is to make sure no move is meaningless while keeping the three alive. One example to keep in consideration is that you can't afford Ramses to chase the farther enemies nor he can keep up with Balt's speed as both his Agility and mobility are inferior. Another thing to note is that Balt and Ramses are both Wind element, and Carla is Fire element. Obviously enough, each of them won't be dealing against element they are weak against.




    Episode 9 - When the Sand Blows
    Win Condition: Rashba reaches 5% remaining HP or below (Rashba has innate Guts) while keeping Carla and Balt alive
    Setup: Carla, Balt, Ramses, and Nefertiti
    Story:
    ac21.jpg ac22.jpg
    Loli overload. Zofia just getting cute.

    Since we will be saving Rashba for last, Balt and Carla will have to retreat southward. On the other side of the map, the two siblings, Ramses and Nefertiti, are facing 3 Corpse Assassin and 1 Corpse Archer. In fact, Nefertiti can handle all 4 enemy by herself. So it is best for Ramses to let Nefertiti handle them so to avoid feeding the assassins with CT gain. Instead, Ramses will join up with Carla and Balt on dealing with incoming enemies, 2 Corpse Sage, that will appear if at least 1 normal enemy dies. Once the new enemies appear, Balt and Ramses will damage the enemies first so that Carla can kill them simultaneously. These new enemies must be dealt swift before they start to move as these enemies can OHKO any of your unit.

    Now that the last normal enemies are gone, it's time to face Rashba and Zofia. Even with the elemental advantage, Balt and Ramses will take time killing Rashba and Zofia due to huge bulk of HP. In worst case, Balt and/or Ramses may end up dying. So this is where Nefertiti comes to ease the job once again, she can deal huge damage on them. However, it is dangerous for her to get beyond reach for the enemies esp Rashba. This is when an excellent frontliner comes into play. No question it would be Balt. While Balt is keeping them at bay, Nefertiti may start nuking them with spells. You can also let Ramses help for damaging even if its a little. His Jump attack is ideal for keeping himself safe while making cheap damage. You may refer to the video below on how things done.




    Episode 10 - Sprout
    Win Condition: Time limit is over, or Neun and Seiba reaches 5% remaining HP or below (both has innate Guts) while keeping Carla and Balt alive
    Setup: Carla and Balt

    A finale battle between Carla and friends against Neun and Seiba.

     
    Last edited: Jul 13, 2019 at 7:30 PM
    nickjr likes this.
  2. XingHa

    XingHa Active Member

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    Green Prayers in Drought EX
    Stage Info: http://www.alchemistcodedb.com/quest/qe-ev-babel-3-ex

    Enemies
    All enemy is Wind element except for Neun and Seiba. Initial enemies are 3 Gluttony Soldier Magic Swordsman, 4 Beetle, 3 Humanoid Jam Ranger and a Missile Friendly Mandragora. Spawns are Neun and Seiba - they will appear if a certain kill/death-related condition was meet (its either x no of enemy has been killed or the mandragora dies).

    The mandragora will take the first turn automatically. It will cast Raises All Element Resistance [Permanent]. It has a debuff called Fire Resistance Down which applied on its own allies but it will cost its own life. The mandragora will only use it if it survives a hit from a missile-type attack. Other than the mentioned above, the mandragora will move to a specific location, then sit idly and do nothing for the remainder of the fight.

    The enemy magic swordsman does what a magic swordsman do except it doesn't have Silence and Petrify. This enemy has no resistance to any ailment.

    The beetle loves to use its Jump attack but the AOE is not big. This insect has 0 resistance against Delay.

    The Humanoid Jam Ranger will only use damaging attacks and have no arrow skill that can inflict ailment status. It loves to target spellcaster.

    Neun and Seiba comes with a bulk of HP - 10k and 9k respectively. Neun prefers to use its offensive skill that shortens the distance between him and his target. Neun is also notable for its paralyzing attack. On the other hand, Seiba will just barrage you with her multi-hitting skills.

    Strategy
    There were only 2 strategy you can choose from:
    (1) Mono-Fire Desert Team - a squad that exploits the mandragora's Fire Resistance Down (ex: Carla, Strie, Arkil)
    (2) Non-Mono-Fire Desert Team - a squad that depends on the aid of a Null Enchanter (ex: Balt, Ramses, Nefertiti, Basheeny, Aswald, Ryle, Ankh, Rahu, Hisham, Lucian)
    Note: Any Fire magic user can be included in the Mono-Fire Desert Team.


    Reference Video
    Mono Fire (Auto)


    Note: Auto farming during 2x Drop Rate.

    Mono Fire Team (MP)

    Note: The team lacks superb damage.
     
    Last edited: Jul 10, 2019 at 11:28 PM
  3. XingHa

    XingHa Active Member

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  4. XingHa

    XingHa Active Member

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